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Questão de Inglês — Ensino da Língua Estrangeira Inglesa — INSTITUTO AOCP 2023

InglêsEnsino da Língua Estrangeira Inglesa
Código
qq971201
Banca
INSTITUTO AOCP
Órgão
IF-MA
Ano
2023
Nível
Superior
Cargo
Professor EBTT - Letras - Português - Inglês
The process of gamification refers to the use of elements of game design in situations outside the gaming environment. In light of this, and the theme of ludic in English language teaching, it is correct to state that
  1. Aalthough gamifying activities can be very fun and, therefore, motivational, it does not aim to help the teacher assess learning.
  2. Bgamification means to play games at the end of a lesson when the time allows.
  3. Cthe group profile is not an important feature to pay attention to when deciding on games to the group.
  4. Dgamifying an activity helps to develop cognitive, emotional and social skills, as well as collaboration.
  5. Ewhen gamifying an activity, the teacher does not have to worry whether the activity brings a sense of achievement.
Revelar gabarito e comentário

GabaritoD — gamifying an activity helps to develop cognitive, emotional and social skills, as well as collaboration.

Link permanente: /questoes/qq971201